Real-time thinning algorithms for 2D and 3D images using GPU processors.
Martin G. WagnerPublished in: J. Real Time Image Process. (2020)
Keyphrases
- real time
- thinning algorithm
- graphics processing units
- parallel processing
- graphics hardware
- gpu implementation
- parallel algorithm
- discrete geometry
- binary images
- topology preserving
- parallel computing
- multiresolution
- gpu accelerated
- general purpose
- topology preservation
- endpoints
- parallel computation
- face recognition
- multithreading
- parallel implementation
- vision system
- least squares
- object recognition