IPD for emotional NPC societies in games.
David Joseph ChaplinAbdennour El RhalibiPublished in: Advances in Computer Entertainment Technology (2004)
Keyphrases
- game playing
- video games
- autonomous agents
- computer games
- educational games
- nash equilibria
- game theory
- human computation
- perfect information
- imperfect information
- game tree
- game theoretic
- multi agent
- artificial societies
- game based learning
- human players
- general game playing
- coalitional games
- weighted majority
- game tree search
- emotional intelligence
- emotion recognition
- neural network
- emotional state
- game design
- serious games
- nash equilibrium
- reinforcement learning