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Triangle-based obstacle-aware load balancing for massively multiplayer games.
Alexandre Denault
César Cañas
Jörg Kienzle
Bettina Kemme
Published in:
NETGAMES (2011)
Keyphrases
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load balancing
computer games
online game
educational games
game play
serious games
imperfect information
dynamic load balancing
video games
distributed systems
mobile games
peer to peer
role playing game
fault tolerance
grid computing
mobile agents
low overhead
peer to peer systems
game playing
massively parallel
fault tolerant
round robin
load balance
parallel database systems
load balancing strategies
data replication
resource utilization
parallel computing
load distribution
replication scheme
partial replication
load balancing strategy