Triangle-based obstacle-aware load balancing for massively multiplayer games.
Alexandre DenaultCésar CañasJörg KienzleBettina KemmePublished in: NETGAMES (2011)
Keyphrases
- load balancing
- computer games
- online game
- educational games
- game play
- serious games
- imperfect information
- dynamic load balancing
- video games
- distributed systems
- mobile games
- peer to peer
- role playing game
- fault tolerance
- grid computing
- mobile agents
- low overhead
- peer to peer systems
- game playing
- massively parallel
- fault tolerant
- round robin
- load balance
- parallel database systems
- load balancing strategies
- data replication
- resource utilization
- parallel computing
- load distribution
- replication scheme
- partial replication
- load balancing strategy