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Changing video game graphic styles using neural algorithms.
Byungho Yoo
Kyung-Joong Kim
Published in:
CIG (2016)
Keyphrases
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video games
computationally efficient
learning algorithm
neural network
worst case
data sets
times faster
orders of magnitude
game play
learning experience
theoretical analysis
evolutionary algorithm
lower bound
data structure
objective function
multimedia
metadata
genetic algorithm