Automatic Playtesting for Game Parameter Tuning via Active Learning.
Alexander ZookEric FruchterMark O. RiedlPublished in: CoRR (2019)
Keyphrases
- parameter tuning
- active learning
- ink bleed
- parameter settings
- computer games
- random sampling
- game theory
- educational games
- semi automatic
- learning strategies
- video games
- labeled data
- game design
- semi supervised
- data sets
- experimental design
- game playing
- game theoretic
- fuzzy logic controller
- batch mode
- selective sampling
- learning algorithm