Gaze-Vergence-Controlled See-Through Vision in Augmented Reality.
Zhimin WangYuxin ZhaoFeng LuPublished in: IEEE Trans. Vis. Comput. Graph. (2022)
Keyphrases
- augmented reality
- head mounted
- active vision
- visual search
- vision system
- gaze contingent
- head mounted display
- human computer interaction
- visual field
- input device
- eye tracking
- virtual reality
- eye tracker
- virtual objects
- camera tracking
- eye movements
- mixed reality
- real environment
- real time
- visual attention
- computer vision
- image processing
- gaze estimation
- computer generated images
- disparity estimation
- stereo matching
- user interface
- molecular structures
- real objects
- d scene
- image registration
- mobile robot
- expert systems