Adaptive sampling in three dimensions for volume rendering on GPUs.
Martin KrausMagnus StrengertThomas KleinThomas ErtlPublished in: APVIS (2007)
Keyphrases
- volume rendering
- adaptive sampling
- graphics hardware
- monte carlo
- volume data
- volume visualization
- random sampling
- real time
- processing speed
- texture mapping
- general purpose
- control charts
- graphics processing units
- computer vision
- image based rendering
- parallel programming
- sampling methods
- times faster
- ct data
- parallel processing
- active learning