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State-of-the-Art in Compressed GPU-Based Direct Volume Rendering.
Marcos Balsa Rodríguez
Enrico Gobbetti
José Antonio Iglesias Guitián
Maxim Makhinya
Fabio Marton
Renato Pajarola
Susanne K. Suter
Published in:
Comput. Graph. Forum (2014)
Keyphrases
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direct volume rendering
ray casting
volume rendering
volume data
graphics hardware
finite element
volume visualization
gpu implementation
rendered images
ray tracing
real time
parallel processing
times faster