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State-of-the-Art in Compressed GPU-Based Direct Volume Rendering.

Marcos Balsa RodríguezEnrico GobbettiJosé Antonio Iglesias GuitiánMaxim MakhinyaFabio MartonRenato PajarolaSusanne K. Suter
Published in: Comput. Graph. Forum (2014)
Keyphrases
  • direct volume rendering
  • ray casting
  • volume rendering
  • volume data
  • graphics hardware
  • finite element
  • volume visualization
  • gpu implementation
  • rendered images
  • ray tracing
  • real time
  • parallel processing
  • times faster