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Practical Lessons from Creating the Control-Alt-Hack Card Game and Research Challenges for Games In Education and Research.
Tamara Denning
Adam Shostack
Tadayoshi Kohno
Published in:
3GSE (2014)
Keyphrases
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card game
imperfect information
lessons learned
perfect information
card games
serious games
e learning
distance learning
game theoretic
digital games
expert systems
special case
virtual environment
mobile learning
game theory
game playing