Transfer of driving behaviors across different racing games.
Luigi CardamoneAntonio CaiazzoDaniele LoiaconoPier Luca LanziPublished in: CIG (2011)
Keyphrases
- car racing
- minority game
- turn taking
- game theory
- computer games
- driving behavior
- video games
- knowledge transfer
- perfect information
- game playing
- monte carlo tree search
- learning games
- real time
- nash equilibria
- behavior recognition
- cooperative game
- game tree search
- imperfect information
- game development
- behavior analysis
- online game
- game theoretic
- game design
- human behavior
- neural network
- learning agents
- coalitional games
- game tree
- serious games
- educational games
- two player games
- games played
- data sets