Do-it-yourself virtual reality experiences on networked mobile devices.
Fangwei LeePublished in: SIGGRAPH Studio (2016)
Keyphrases
- virtual reality
- mobile devices
- virtual environment
- virtual world
- context aware
- mobile learning
- mobile phone
- computer graphics
- photorealistic
- smart phones
- virtual humans
- virtual museum
- augmented reality
- computer animation
- three dimensional
- mobile applications
- virtual reality technology
- interactive virtual
- virtual space
- learning activities
- multi sensory
- key technologies
- collaborative virtual environments
- multimedia
- image processing