Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters.
Robin K. KammerlanderAndré PereiraSimon AlexandersonPublished in: VR (2021)
Keyphrases
- virtual reality
- motion capture
- computer animation
- computer graphics
- virtual humans
- virtual environment
- human motion
- human body
- collaborative virtual environments
- augmented reality
- virtual world
- human figure
- image processing
- photorealistic
- computer vision
- human computer interaction
- multi view
- interactive virtual
- markerless
- human movement
- human motion capture
- visual data mining
- three dimensional
- multi sensory
- virtual museum
- viewpoint
- digital libraries
- image sequences
- virtual reality environments