Designing with teenagers: A teenage perspective on enhancing mobile museum experiences.
Vanessa CesárioValentina NisiPublished in: Int. J. Child Comput. Interact. (2022)
Keyphrases
- mobile devices
- multi user virtual environments
- mobile phone
- case study
- cultural heritage
- mobile applications
- augmented reality
- virtual museum
- viewpoint
- mobile learning
- context aware
- smart phones
- communication technologies
- handheld devices
- virtual reality
- mobile technologies
- mobile networks
- mobile environments
- intelligent mobile
- information retrieval
- learning from experience
- real time