Real time automatic skeleton and motion estimation for character animation.
ZhiDong XiaoHammadi Nait-CharifJian J. ZhangPublished in: Comput. Animat. Virtual Worlds (2009)
Keyphrases
- real time
- motion estimation
- motion compensation
- image sequences
- low cost
- video coding
- fully automatic
- video sequences
- real time systems
- computer generated imagery
- real time video processing
- image stabilization
- quality of service
- motion compensated
- semi automatic
- high definition
- reference frame
- character recognition
- vision system
- hidden markov models
- computer vision