Deployment of Causal Effect Estimation in Live Games of Dota 2.
Anders Harboell ChristiansenEmil GensbyBryan S. WeberPublished in: IEEE Trans. Games (2022)
Keyphrases
- real time
- game theory
- game development
- multi agent systems
- accurate estimation
- computer games
- video games
- robust estimation
- estimation algorithm
- learning agents
- database
- nash equilibria
- game playing
- maximum likelihood estimation
- game play
- serious games
- educational games
- density estimation
- expectation maximization
- least squares
- multi agent
- image sequences