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Violent Online Games Exposure and Cyberbullying/Victimization Among Adolescents.

Lawrence T. LamZaoHuo ChengXinMin Liu
Published in: Cyberpsychology Behav. Soc. Netw. (2013)
Keyphrases
  • online game
  • video games
  • educational games
  • online gaming
  • game based learning
  • computer games
  • virtual communities
  • game playing
  • multi player
  • negative consequences
  • social networks
  • computer science
  • game play
  • game design