Designing Augmented Reality Games for Mobile Learning Using an Instructional-Motivational Paradigm.
Faranak Fotouhi-GhazviniRae A. EarnshawDavid RobisonPeter S. ExcellPublished in: CW (2009)
Keyphrases
- augmented reality
- mobile learning
- learning games
- learning experience
- learning outcomes
- video games
- learning process
- m learning
- game based learning
- e learning
- tangible interaction
- mixed reality
- learning tools
- game play
- mobile devices
- mobile phone
- educational contexts
- university students
- virtual reality
- higher education
- learning environment
- learning processes
- learning technologies
- language learning
- handheld devices
- learning activities
- learning resources
- multi user
- virtual objects
- pedagogical agents
- human computer interaction
- learning content
- real environment
- mobile technologies
- instructional design
- live video
- head mounted display
- user interface
- digital games
- learning materials
- learning systems
- game design
- educational games
- learning design
- concept maps
- learning styles
- learning scenarios
- camera tracking
- multimedia