Virtual Reality in Self-regulated Learning: Example in Art Domain.
Jean-Christophe SakdavongMorgane BurguesNathalie HuetPublished in: CSEDU (2) (2019)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- computer animation
- three dimensional
- augmented reality
- multi sensory
- interactive virtual
- virtual world
- tangible user interface
- photorealistic
- visual data mining
- learning processes
- virtual humans
- virtual reality technology
- computer generated forces
- force feedback
- virtual space
- signal processing
- pattern recognition
- image sequences