Teaching Social Critique to Adults with A Desktop Horror Myth Game.
Yen Lina PrasetioSigat RambitoAlan YudhistiraSintong Fahry AuliaAndry ChowandaPublished in: ICCSCI (2018)
Keyphrases
- collaborative learning
- learning process
- role playing
- adult learning
- learning games
- role playing game
- simulation game
- image recognition
- pedagogical design
- social interaction
- computer games
- learning community
- digital games
- learning environment
- game theory
- e learning
- digital game based learning
- learning systems
- game based learning
- distance learning
- social networks
- educational games
- social media
- video games
- english vocabulary
- problem based learning
- game theoretic
- game play
- teacher education
- student learning
- computer programming
- game playing
- online learning
- virtual world
- human learning
- video conferencing
- hong kong
- educational technology
- serious games
- higher education
- pattern recognition
- distance education
- knowledge sharing
- young children
- online game
- learning analytics
- personal computer
- nash equilibrium
- computer technology