Gamification and construction of virtual field museum by using augmented reality game "Ingress".
Akihiko ShiraiYuki KoseKumiko MinobeTomoyuki KimuraPublished in: VRIC (2015)
Keyphrases
- augmented reality
- learning games
- virtual objects
- virtual reality
- game design
- mixed reality
- serious games
- human computer interaction
- game mechanics
- real environment
- markerless
- virtual world
- multi user
- user interface
- live video
- head mounted display
- molecular structures
- mobile augmented reality
- promising experimental results demonstrate
- computer games
- virtual environment
- real scenes
- camera tracking
- fiducial markers
- real objects
- video games
- computer generated images
- user experience
- multi view
- tangible interaction
- three dimensional