Perceived playfulness, gender differences and technology acceptance model in a blended learning scenario.
Antonio Padilla-MeléndezAna Rosa del Aguila ObraAurora Garrido-MorenoPublished in: Comput. Educ. (2013)
Keyphrases
- learning scenarios
- gender differences
- technology acceptance model
- perceived usefulness
- attitudes toward
- computer self efficacy
- university students
- statistically significant
- learning experience
- learning processes
- learning styles
- empirically tested
- learning activities
- learning outcomes
- structural equation modeling
- theoretical framework
- technology adoption
- higher education
- computer technology
- blended learning
- technology acceptance
- learning environment
- user acceptance
- college students
- online learning
- e learning
- factors that affect
- design process
- information technology
- factors affecting
- case study
- serious games
- databases
- learning materials
- mobile learning