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Toolkits for Open Innovation - The Case of Mobile Phone Games.
Frank Thomas Piller
Christoph Ihl
Johann Füller
Christof Stotko
Published in:
HICSS (2004)
Keyphrases
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mobile phone
open innovation
mobile devices
mobile users
mobile learning
smart phones
innovative solutions
mobile games
mobile phone users
mobile technologies
mobile applications
databases
collective intelligence
computer games
video games
software engineering
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