Identifying and classifying learning entities for designing location-based serious games.
Despina AnastasiadouPetros LamerasPublished in: SMAP (2016)
Keyphrases
- serious games
- learning algorithm
- learning scenarios
- digital games
- learning process
- virtual environment
- reinforcement learning
- online learning
- educational tools
- game play
- mobile learning
- learning community
- learning experience
- software engineering
- technology enhanced learning
- mobile devices
- intelligent tutoring
- machine learning