Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness.
Juho HamariTuula NousiainenPublished in: HICSS (2015)
Keyphrases
- learning technologies
- early childhood
- higher education
- e learning
- educational technology
- mobile learning
- early years
- learning design
- digital technologies
- blended learning
- distance learning
- game based learning
- learning process
- hong kong
- learning resources
- primary and secondary school
- information and communication technologies
- learning tools
- educational settings
- secondary school
- primary school
- learning experience
- pedagogical approaches
- learning environment
- teaching practices
- affective computing
- ict tools
- problem based learning
- professional development
- authoring tool
- learning activities
- learning management systems
- developing countries
- learning scenarios
- knowledge society
- machine learning
- multimedia
- active learning
- learning objects
- online learning
- video games
- educational resources
- student learning
- emerging technologies
- teacher education
- databases
- science education