openPipeline: teaching and implementing animation production pipelines in an academic setting.
Rob O'NeillParis MavroidisMeng-Han HoPublished in: SIGGRAPH Educators Program (2007)
Keyphrases
- information literacy
- computer science education
- undergraduate engineering
- faculty members
- higher education
- production system
- learning environment
- learning process
- online learning
- cooperative learning
- distance learning
- virtual humans
- e learning
- computer animation
- online environment
- learning systems
- hybrid learning
- computer graphics
- science education
- production planning
- computer programming
- teaching methods
- motion capture
- problem based learning
- computer technology
- high school
- special education
- post secondary