Automatically Generating Image Segmentation Datasets for Video Games.
David Gregory LeBlancGreg LeePublished in: ICAART (3) (2023)
Keyphrases
- automatically generating
- video games
- image segmentation
- automatically generated
- learning experience
- educational games
- computer games
- game play
- game playing
- multiscale
- active contours
- learning tools
- game based learning
- game design
- segmentation method
- graph cuts
- image processing
- computer vision
- commercial games
- machine learning
- educational video games
- serious games
- deformable models
- benchmark datasets
- artificial intelligence