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Managing Disruptive Behavior through Non-Hierarchical Governance: Crowdsourcing in League of Legends and Weibo.

Yubo KouXinning GuiShaozeng ZhangBonnie A. Nardi
Published in: Proc. ACM Hum. Comput. Interact. (2017)
Keyphrases
  • human behavior
  • information technology
  • information systems
  • decision trees
  • e government
  • digital government
  • neural network
  • database systems
  • hierarchical structure
  • st century