Modular primitives for high-performance differentiable rendering.
Samuli LaineJanne HellstenTero KarrasYeongho SeolJaakko LehtinenTimo AilaPublished in: ACM Trans. Graph. (2020)
Keyphrases
- computer graphics
- high quality
- building blocks
- high level
- real time
- ray tracing
- high fidelity
- cost effective
- low level
- objective function
- d scene
- image synthesis
- computer vision
- data sets
- texture mapping
- volume rendering
- pairwise
- multiscale
- real time rendering
- modular structure
- visual effects
- image generation
- highly flexible
- image based rendering
- photorealistic
- parallel processing
- database
- image sequences
- multiresolution