Serious Virtual Reality Game for Isometric Eye Training of Strabismic Patients.
Je Hyun KimSeok Hee OhPublished in: ICTC (2020)
Keyphrases
- virtual reality
- virtual training
- virtual world
- virtual environment
- serious games
- computer graphics
- augmented reality
- virtual humans
- visual field
- virtual space
- three dimensional
- multi sensory
- video games
- computer animation
- virtual museum
- computer games
- photorealistic
- visual data mining
- virtual reality technology
- game theory
- interactive virtual
- eye movements
- e learning
- force feedback
- computer generated forces
- key technologies
- input device
- multi user
- real time
- eye tracking
- computer vision