The impact of Video Game Addiction on Students' Performance During COVID-19 Pandemic.
Mahmoud Abou NaajMirna NachoukiSaeed LEzzarPublished in: ICCSE (2021)
Keyphrases
- video games
- learning experience
- helping students
- university level
- middle school
- game based learning
- learning outcomes
- game design
- e learning
- student learning
- educational games
- learning tools
- game play
- mobile learning
- learning styles
- adventure game
- playing games
- serious games
- quest atlantis
- learning process
- learning activities
- game mechanics
- computer games
- game playing
- intelligent tutoring systems
- university students
- student attitudes
- learning environment
- collaborative learning
- undergraduate students
- tutoring system
- high school students
- high school
- higher education
- middle school students
- college students
- game engine
- hong kong
- learning scenarios
- case study
- language learning
- foreign language learning
- online course