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An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware.

Kei IwasakiYoshinori DobashiTomoyuki Nishita
Published in: Comput. Graph. Forum (2002)
Keyphrases
  • graphics hardware
  • detection method
  • volume rendering
  • highly accurate
  • processing speed
  • real time
  • viewpoint
  • general purpose
  • texture mapping