Teaching design patterns using a family of games.
Marco Antonio Gómez-MartínGuillermo Jiménez-DíazJavier ArroyoPublished in: ITiCSE (2009)
Keyphrases
- design patterns
- learning games
- software engineering
- object oriented
- pedagogical design
- software architecture
- software design
- software systems
- ontology driven
- simulation game
- usage scenarios
- game design
- object oriented software
- design principles
- learning platform
- language skills
- artificial intelligence
- augmented reality
- educational games
- e learning
- learning process
- database driven
- specific problems
- distance learning
- mixed reality
- process model
- learning algorithm
- mobile learning
- higher education
- query language
- multimedia
- game theory
- model view controller
- behavioural patterns