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RunPlay: Action Recognition Using Wearable Device Apply on Parkour Game.
Shih-Yao Wei
Chen-Yu Wang
Ting-Wei Chiu
Yi-Ping Lo
Zhiwei Yang
Hsing-Mang Wang
Yi-Ping Hung
Published in:
UIST (Adjunct Volume) (2016)
Keyphrases
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wearable devices
extensive form games
physical activity
cellular phone
video games
game theoretic
game playing
game design
computer games
educational games
gesture recognition
game theory
sensor networks
nash equilibrium
game based learning
joint action
activity recognition
human computer interaction