An optimized soft shadow volume algorithm with real-time performance.
Ulf AssarssonMichael DoughertyMichael MounierTomas Akenine-MöllerPublished in: Graphics Hardware (2003)
Keyphrases
- real time
- improved algorithm
- learning algorithm
- experimental evaluation
- detection algorithm
- computationally efficient
- preprocessing
- cost function
- dynamic programming
- significant improvement
- k means
- times faster
- computational cost
- recognition algorithm
- linear programming
- particle swarm optimization
- matching algorithm
- objective function
- classification algorithm
- optimization algorithm
- high accuracy
- graphics processing units
- theoretical analysis
- expectation maximization
- np hard
- lower bound
- decision trees
- data sets