"It's Just Part of Me: " Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality.
Kexin ZhangElmira DeldariZhicong LuYaxing YaoYuhang ZhaoPublished in: CoRR (2022)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- photorealistic
- augmented reality
- three dimensional
- computer graphics
- social networks
- virtual humans
- computer animation
- virtual museum
- virtual reality technology
- multimedia
- social interaction
- social media
- multi user
- virtual training
- virtual reality environments
- tangible user interface
- computer generated forces
- multi sensory
- computer interface
- digital museum
- human computer interaction
- digital libraries
- computer vision