Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education.
Jon A. PrestonBriana B. MorrisonPublished in: Edutainment (2009)
Keyphrases
- service oriented
- digital games
- serious games
- interactive learning
- mobile learning
- web based learning
- learning games
- elementary school
- university level
- learning process
- learning sciences
- distance learning
- learning community
- educational games
- lifelong learning
- secondary school
- mobile technologies
- hybrid learning
- technology enhanced learning
- highly dynamic
- web services
- computer games
- higher education
- game design
- blended learning
- video games
- e learning
- role play
- interactive narrative
- game based learning
- lightweight
- workflow management
- learning environment
- service oriented computing