Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors.
Silvia BonfantiAngelo GargantiniPublished in: REHAB (Revised Selected Papers) (2015)
Keyphrases
- virtual reality
- low cost
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- computer animation
- photorealistic
- visual data mining
- computer games
- video games
- game playing
- multi sensory
- virtual laboratory
- real time
- virtual world
- virtual museum
- virtual reality technology
- game theory
- virtual humans
- collaborative virtual environments
- virtual reality environments
- virtual space
- data analysis
- pattern recognition
- image processing
- metadata