Ghost in the Virtual Reality: Translating the human essence with motion captured dance.
Eugenia S. KimPublished in: EVA (2019)
Keyphrases
- virtual reality
- computer animation
- virtual humans
- motion capture
- human movements
- human movement
- virtual environment
- body movements
- computer graphics
- motion capture data
- humanoid robot
- augmented reality
- human motion
- image sequences
- virtual world
- visual data mining
- motion tracking
- virtual training
- human body
- virtual reality technology
- multi sensory
- interactive virtual
- photorealistic
- haptic interaction
- virtual museum
- virtual laboratory
- moving objects
- three dimensional
- computer vision
- collaborative virtual environments
- mixed reality
- force feedback
- markerless
- motion planning
- degrees of freedom
- camera motion
- action recognition
- optical flow
- computer interface
- image processing