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The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception.
Adam Jones
J. Edward Swan II
Gurjot Singh
Eric Kolstad
Published in:
VR (2008)
Keyphrases
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virtual reality
augmented reality
real environment
depth cues
virtual environment
three dimensional
computer graphics
photorealistic
virtual world
real scenes
d objects
tangible user interface
depth information
multiple views
depth estimation
surface reconstruction
stereo vision
vision system