Flow and Physical Objects in Experiential Learning for Industrial Engineering Education.
David JentschRalph RiedelEgon MüllerPublished in: APMS (1) (2012)
Keyphrases
- engineering education
- physical objects
- experiential learning
- learning tools
- learning theories
- engineering design
- st century
- educational technology
- technology enhanced
- e learning
- ubiquitous computing
- spatial relations
- game design
- lifelong learning
- effective learning
- individual objects
- sensor data
- learning experience
- computational intelligence
- educational games
- video games
- teaching methods
- learning strategies
- context aware
- artificial intelligence