Target selection for AI companions in FPS games.
Jonathan TremblayChristopher DragertClark VerbruggePublished in: FDG (2014)
Keyphrases
- artificial intelligence
- real time
- machine learning
- expert systems
- knowledge based systems
- game theory
- high speed
- low cost
- knowledge representation
- video games
- frame rate
- selection algorithm
- computer chess
- ai community
- coalitional games
- high definition
- ai systems
- selection strategy
- game design
- game play
- computational intelligence
- feature selection
- knowledge base
- intelligent systems
- case based reasoning