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Plenoptic rendering with interactive performance using GPUs.

Andrew LumsdaineGeorgi ChunevTodor G. Georgiev
Published in: Image Processing: Algorithms and Systems / Parallel Processing for Imaging Applications (2012)
Keyphrases
  • computer graphics
  • graphics hardware
  • high fidelity
  • general purpose
  • virtual reality
  • data sets
  • image based rendering
  • computer vision
  • image processing
  • image synthesis
  • ray tracing
  • efficient implementation
  • light field