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Plenoptic rendering with interactive performance using GPUs.
Andrew Lumsdaine
Georgi Chunev
Todor G. Georgiev
Published in:
Image Processing: Algorithms and Systems / Parallel Processing for Imaging Applications (2012)
Keyphrases
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computer graphics
graphics hardware
high fidelity
general purpose
virtual reality
data sets
image based rendering
computer vision
image processing
image synthesis
ray tracing
efficient implementation
light field