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Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds.
Stuart Slater
David J. H. Burden
Published in:
VS-GAMES (2009)
Keyphrases
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virtual world
virtual environment
multi user
physical world
robotic systems
virtual reality
virtual learning environments
virtual objects
real time
mobile robot
mixed reality
virtual humans
social context
ambient intelligence
game based learning
virtual agents
handwritten characters
artificial intelligence