A real 3D scene rendering optimization method based on region of interest and viewing frustum prediction in virtual reality.
Pei DangJun ZhuJianlin WuWeilian LiJigang YouLin FuYiqun ShiYuhang GongPublished in: Int. J. Digit. Earth (2022)
Keyphrases
- optimization method
- d scene
- virtual reality
- region of interest
- view dependent
- photorealistic
- optimization algorithm
- virtual environment
- image based rendering
- medical images
- computer graphics
- virtual space
- differential evolution
- simulated annealing
- camera parameters
- particle swarm
- optimization methods
- evolutionary algorithm
- genetic algorithm
- single image
- augmented reality
- virtual humans
- depth map
- three dimensional
- texture mapping
- metaheuristic
- nelder mead simplex
- interactive virtual
- camera viewpoint
- virtual world
- view synthesis
- field of view
- scene geometry
- image processing
- virtual reality technology
- computer vision
- optical flow
- multi view
- neural network
- high quality
- d mesh
- multi objective