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Efficient GPU-Based Texture Interpolation using Uniform B-Splines.

Daniel RuijtersBart M. ter Haar RomenyPaul Suetens
Published in: J. Graph. Tools (2008)
Keyphrases
  • b spline
  • piecewise polynomial
  • cubic spline
  • tensor product
  • basis functions
  • control points
  • least squares
  • collision detection
  • machine learning
  • multiscale
  • linear combination
  • texture features
  • contour extraction