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Efficient GPU-Based Texture Interpolation using Uniform B-Splines.
Daniel Ruijters
Bart M. ter Haar Romeny
Paul Suetens
Published in:
J. Graph. Tools (2008)
Keyphrases
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b spline
piecewise polynomial
cubic spline
tensor product
basis functions
control points
least squares
collision detection
machine learning
multiscale
linear combination
texture features
contour extraction