No player is ideal: why video game designers cannot ethically ignore players' real-world identities.
Erica L. NeelyPublished in: SIGCAS Comput. Soc. (2017)
Keyphrases
- real world
- game play
- soccer games
- repeated games
- video sequences
- video data
- multi player
- imperfect information
- soccer video
- boolean games
- wide range
- multimedia
- video frames
- video analysis
- video content
- pure nash equilibria
- online video
- data sets
- synthetic data
- spatial and temporal
- video streams
- case study
- board game
- video processing
- space time
- video surveillance
- game players
- current situation
- digital video
- game theory
- video images
- human players
- multimedia data
- card game
- data mining
- weighted voting games
- game mechanics
- key frames
- real time