Gaming and Cognitive Profiles for Recommendations in Museums.
Yannick NaudetIoanna LykourentzouEric TobiasAngeliki AntoniouJenny RompaGeorge LepourasPublished in: SMAP (2013)
Keyphrases
- recommender systems
- computer games
- user profiles
- cultural heritage
- decision making
- information processing
- personal preferences
- cognitive processes
- virtual environment
- user preferences
- individual differences
- cognitive architecture
- digital games
- working memory
- cognitive science
- augmented reality
- collaborative recommendation
- data sets
- cognitive process
- collaborative recommender systems
- cognitive systems
- game based learning
- serious games
- educational games
- video games
- digital libraries
- case study
- metadata
- neural network