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VivoSpace: Towards Health Behavior Change Using Social Gaming.
Noreen Kamal
Sidney S. Fels
Michael Blackstock
Kendall Ho
Published in:
ICEC (2011)
Keyphrases
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social behavior
human behavior
social networks
behave differently
behavioral patterns
social interaction
social media
behavior patterns
virtual environment
health care
computer games
learning process
digital games
social context
data sets
socio economic
medical care
real time