Self-directed learning in video games, affordances and pedagogical implications for teaching and learning.
Weimin TohDavid KirschnerPublished in: Comput. Educ. (2020)
Keyphrases
- learning process
- video games
- technology supported
- learning experience
- learning analytics
- learning design
- e learning
- learning environment
- teaching mathematics
- learning systems
- learning games
- online learning
- learning scenarios
- situated learning
- elementary school
- learning platform
- collaborative learning
- pedagogical design
- multimedia
- learning opportunities
- teacher education
- digital games
- computer assisted instruction
- technology enhanced learning
- cooperative learning
- problem based learning
- reinforcement learning
- learning community
- educational games
- serious games
- game play
- computer supported collaborative learning
- computer programming
- blended learning
- game design
- computer games
- learning outcomes
- mobile learning
- mathematics education
- computer supported collaboration
- learning objects
- game playing