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Self-directed learning in video games, affordances and pedagogical implications for teaching and learning.
Weimin Toh
David Kirschner
Published in:
Comput. Educ. (2020)
Keyphrases
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learning process
video games
technology supported
learning experience
learning analytics
learning design
e learning
learning environment
teaching mathematics
learning systems
learning games
online learning
learning scenarios
situated learning
elementary school
learning platform
collaborative learning
pedagogical design
multimedia
learning opportunities
teacher education
digital games
computer assisted instruction
technology enhanced learning
cooperative learning
problem based learning
reinforcement learning
learning community
educational games
serious games
game play
computer supported collaborative learning
computer programming
blended learning
game design
computer games
learning outcomes
mobile learning
mathematics education
computer supported collaboration
learning objects
game playing