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GPU Assisted Real-Time Isosurface Volume Rendering using Depth Based Coherence and Variance Bricking.
Colin Braley
Robert Hagan
Yong Cao
Denis Gracanin
Published in:
CGVR (2010)
Keyphrases
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graphics hardware
volume rendering
real time
volume data
volume visualization
ray casting
processing speed
graphics processing units
texture mapping
image based rendering
general purpose
three dimensional
surface reconstruction